24th-Century
Phaser Settings |
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These settings
are as listed in the Next Generation Technical Manual, and can therefore
only safely be applied to TNG-era Type-I and Type-II (and maybe Type-III)
phasers.
TOS-era Type-I phasers (remember, the Type-II
unit was merely an additional power pack) had a dial going up to around
16, so maybe very little has changed. Perhaps the settings remain the
same, while storable power levels and the efficiency of the discharge
continue to improve. The 22nd-century phase pistol, however,
had only two settings, "stun" and "kill."
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Setting: 1
Description: Light Stun |
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Discharge Energy
Index: 15.75
Duration: 0.25 seconds
SEM:NDF Ratio n/a
Damage Index: 0*
Notes:
- This
setting is calibrated for base humanoid physiology, and causes temporary
central nervous system (CNS) impairment resulting in unconsciousness
for up to 5 minutes
- Higher levels of reversible damage to
the CNS result from repeated long exposures
- The discharge energy index is related
to RNE protonic charge levels
- Standard composite structural materials
of median-density (consisting typically of multiple layers of tritanium,
duranium, cortenite, lignin, and lithium-silicon-carbon 372) are not
permanently affected, although some warming (from vibration) will
be detected
*A standardized damage index is derived for setting comparisons;
each whole number represents the number of centimetres of material penetrated
or damaged at the molecular level.
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Setting: 2
Description: Medium Stun |
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Discharge Energy
Index: 45.30
Duration: 0.75 seconds
SEM:NDF Ratio n/a
Damage Index: 0
Notes:
- Base-type humanoids remain unconscious
for up to 15 minutes
- Resistant humanoid types will be rendered
unconscious for up to 5 minutes
- Long exposures produce low levels of
irreversible damage to the CNS and epithelial layers
- Structural materials are not affected,
though higher levels of vibrational warming are evident
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Setting: 3
Description: Heavy Stun |
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Discharge Energy
Index: 160.65
Duration: 1.025 seconds
SEM:NDF Ratio n/a
Damage Index: 1
Notes:
- Deep sleep for up to 1 hour
- Resistant bioforms will be rendered
unconscious for approximately 15 minutes
- Single discharges raise 1cc of liquid
water by 100ºC
- Structural samples experience significant
levels of thermal radiation
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Setting: 4
Description: Low Thermal Effects |
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Discharge Energy
Index: 515.75
Duration: 1.5 seconds
SEM:NDF Ratio n/a
Damage Index: 3.5
Notes:
- Base-type humanoids experience extensive
CNS damage and epidermal electromegnetic (EM) trauma
- Structural materials exhibit visible
thermal shock
- Discharges of longer than five seconds
produce deep heat storage effects within metal alloys
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Setting: 5
Description: High Thermal Effects |
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Discharge Energy
Index: 857.5
Duration: 1.5 seconds
SEM:NDF Ratio 250:1
Damage Index: 7
Notes:
- Humanoid tissues experience severe burn
effects but (due to water content) deeper epithelial layers will not
char
- Simple personal forcefields are penetrated
after five seconds
- Large fields as used by Away Teams will
not be affected
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Setting: 6
Description: Light Disruption Effects |
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Discharge Energy
Index: 2700
Duration: 1.75 seconds
SEM:NDF Ratio 90:1
Damage Index: 15
Notes:
- Organic tissues and structural materials
exhibit comparable penetration and molecular damage as high energy
causes matter to undergo rapid dissociation
- The 'familiar' thermal effects begin
to decrease at this level
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Setting: 7
Description: Moderate Disruption Effects |
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Discharge Energy
Index: 4900
Duration: 1.75 seconds
SEM:NDF Ratio 1:1
Damage Index: 50
Notes:
- Organic tissue damage causes immediate
cessation of life processes as disruption effects become widespread
- In "The Vengeance Factor"
(TNG) a two-second burst at setting 7 vapourises nuranium metal (requiring
a temperature of 2314 degrees).
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Setting: 8
Description: Medium Disruption Effects |
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Discharge Energy
Index: 15000
Duration: 1.75 seconds
SEM:NDF Ratio 1:3
Damage Index: 120
Notes:
- Cascading disruption forces cause humanoid
organisms to vapourise, as 50% of affected matter transitions out
of the continuum
- All unprotected matter is affected and
penetrated according to depth and time of application
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Setting: 9
Description: High Disruption Effects |
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Discharge Energy
Index: 65000
Duration: 1.5 seconds
SEM:NDF Ratio 1:7
Damage Index: 300
Notes:
- Medium alloys and ceramic structural
materials (of over 100 cm thickness) begin exhibiting energy rebound
prior to vapourisation
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Setting: 10
Description: Extreme Disruption Effects |
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Discharge Energy
Index: 125000
Duration: 1.3 seconds
SEM:NDF Ratio 1:9
Damage Index: 450
Notes:
- Heavy structural materials absorb or
rebound energy; there is a 0.55 second delay before material vapourises
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Setting: 11
Description: Slight Explosive/Disruption Effects |
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Discharge Energy
Index: 300000
Duration: 0.78 seconds
SEM:NDF Ratio 1:11
Damage Index: 670
Notes:
- Structural materials utilising ultradense
alloys absorb or rebound energy with a 0.20 second delayed reaction
before vapourisation
- Light geological displacement, as approximately
10 m3 of rock (of average density 6.0 g/cm3)
is explosively decoupled by a single discharge
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Setting: 12
Description: Light Explosive/Disruption Effects |
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Discharge Energy
Index: 540000
Duration: 0.82 seconds
SEM:NDF Ratio 1:14
Damage Index: 940
Notes:
- Structural materials utilising ultradense
alloys absorb or rebound energy with a 0.1 second delayed reaction
before vapourisation
- Moderate geological displacement, as
approximately 50 m3 of rock (of average density 6.0 g/cm3)
is explosively decoupled by a single discharge
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Setting: 13
Description: Moderate Explosive/Disruption Effects |
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Discharge Energy
Index: 720000
Duration: 0.82 seconds
SEM:NDF Ratio 1:18
Damage Index: 1100
Notes:
- Shielded matter exhibits minor vibrational
heating effects
- Medium geological displacement, as approximately
90 m3 of rock (of average density 6.0 g/cm3)
is explosively decoupled by a single discharge
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Setting: 14
Description: Medium Explosive/Disruption Effects |
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Discharge Energy
Index: 930000
Duration: 0.75 seconds
SEM:NDF Ratio 1:20
Damage Index: 1430
Notes:
- Shielded matter exhibits medium vibrational
heating effects
- Heavy geological displacement, as approximately
160 m3 of rock (of average density 6.0 g/cm3)
is explosively decoupled by a single discharge
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Setting: 15
Description: High Explosive/Disruption Effects |
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Discharge Energy
Index: 1.17 x 106
Duration: 0.32 seconds
SEM:NDF Ratio 1:25
Damage Index: 1850
Notes:
- Shielded matter exhibits major vibrational
heating effects
- Extreme geological displacement, as
approximately 370 m3 of rock (of average density 6.0 g/cm3)
is explosively decoupled by a single discharge
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Setting: 16
Description: Extreme Explosive/Disruption Effects |
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Discharge Energy
Index: 1.55 x 106
Duration: 0.28 seconds
SEM:NDF Ratio 1:40
Damage Index: 2450
Notes:
- Shielded matter exhibits light mechanical
fracturing
- Catastrophic geological displacement,
as approximately 650 m3 of rock (of average density 6.0
g/cm3) is explosively decoupled by a single discharge
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